Copyright (c) 2013 John L. Jerz

Mindstorms (Papert, 1993)
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Children, Computers, and Powerful Ideas

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44 of 44 people found the following review helpful:
5.0 out of 5 stars EIGHT STARS -- A Breakthrough in Natural Learning, May 19, 2000
By
Professor Donald Mitchell
 
This is the best book I have ever read on how to assist people to learn for themselves. Papert began his work by collaborating with Jean Piaget, and then applied those perspectives in a self-programming language designed to help children learn math and physics.
 
Papert explains Piaget's work and provides case studies of how the programming language, LOGO, can help. He provides a wonderful contrasting explanation of the weaknesses of how math and physics are usually taught in schools.
 
I learned quite a few things from this that I did not know before. People are very good at developing theories about why things work the way they do. I knew that these theories are almost always wrong. What I did not realize is that if you give the person a way to test their theory, the person will keep devising new theories until they hit on one that works. What is usually missing in education is the means to allow that testing to occur.
 
An especially imaginative part of this book were the discussions of how to create theory testing solutions that are much simpler and easier to apply than any school problem you ever saw in these subjects. Papert works from a very fundamental and deep understanding of math and physics to reach the heart of the most useful thought processes for applying these subjects. It is thrilling to read about what you have known for many years, and to suddenly see it in a totally different and improved perspective.
 
Another benefit I got from this book were plenty of ideas for how to help my teenage daughter with her math. She is very verbal, and Papert points out that math seldom teaches a vocabulary for talking about math. As a result, she memorizes a lot and gets dissociated from the subject. I got a lot of ideas for how to encourage her to personalize the concepts and problems by moving her own body. From that I realized that I often solve the same kinds of problems by recalling physical situations I have been in. But I have failed to help her make that connection because I was unaware of it on a conscious level.
 
If you want to improve as a learner, help others learn better and faster, or simply want to understand more about different ways to think, this is a great book. I hope that all teachers get a chance to read and apply it.
 
Enjoy learning more!

viii If the brief history of the personal computing industry has taught us anything, it is that the past is a prelude to what we can expect from information technology devices in the future. It has also demonstrated that often the more counterintuitive propositions are the ones that quickly become part of the collected wisdom of our age. [John Sculley, Chairman & CEO, Apple Computer, Inc. Apple lured Sculley away from Pepsi because they wanted him to apply his marketing skills to the personal computer market. Steve Jobs successfully sealed the deal with his legendary pitch to Sculley, asking him whether he preferred to "sell sugar water for the rest of your life or come with me and change the world?" (Wikipedia)]
 
xiii A central theme of Mindstorms is that people seldom get anything exactly right on the first try.
 
xiii Intellectual activity does not progress... by going forward step-by-step from one clearly stated and well-confirmed truth to the next... On the contrary, the constant need for course corrections... is the essence of intellectual activity.
 
xv Mindstorms emphatically proposes the idea of "bricolage" as a model for general scientific theorizing
 
xix Slowly I began to formulate what I still consider the fundamental fact about learning: Anything is easy if you can assimilate it to your collection of models... What an individual can learn, and how he learns it, depends on what models he has available.
 
xxi The computer is the Proteus of machines. Its essence is its universality, its power to simulate. [JLJ - "Protean" has positive connotations of flexibility, versatility and adaptability (Wikipedia).]
 
p.5-6 Programming a computer means nothing more or less than communicating to it in a language that it and the human user can both "understand." [JLJ - Programming is much more than communicating in a common language. I would say that computers are not so much programmed as commanded by humans to follow an exact sequence of data gathering, processing and display/output/storage operations, usually in a script for convenience, for purposes and/or strategy determined by humans. Someone with money becomes convinced that a software product could be of value for him. A software manager is obtained to acquire the vague or missing requirements, set the artificial deadlines which will not be met, acquire programmers who are mostly ignorant of the impossibility of meeting the demands, and then beat them up when the deadlines are missed.]
 
p.10 You can't think seriously about thinking without thinking about thinking about something. [JLJ - you can think about thinking in general. So you can be thinking without thinking about something specific.]
 
p.11 My interest is in the process of invention of "objects-to-think-with," objects in which there is... embedded knowledge
 
p.57 A square can be produced by the commands
 
FORWARD 100
RIGHT 90
FORWARD 100
RIGHT 90
FORWARD 100
RIGHT 90
FORWARD 100
RIGHT 90  [JLJ - notice how the machine is commanded by the human. The machine does what it is told to do. It does not know that it drew a square. The human had the plan to draw the square and commanded the machine to perform steps which resulted in a square being drawn. Where does the intelligence lie, in the machine that drew the square or in the human who wrote these commands?]
 
p.100 getting a computer to do something requires that the underlying process be described, on some level, with enough precision to be carried out by the machine.
 
p.186 In my vision, technology has two roles. One is heuristic: The computer presence has catalyzed the emergence of ideas. The other is instrumental: The computer will carry ideas into a world larger than the research centers where they have incubated up to now.
 
p.206-207 Jean Piaget's work... teaches us that from the first days of life a child is engaged in an enterprise of extracting mathematical knowledge from the intersection of body with environment.
 
p.214 The best learning takes place when the learner takes charge.
 
p.215 If Piaget had not intervened in my life I would now be a "real mathematician" instead of being whatever it is that I have become.
 
[back cover] Mindstorms is the book that started the computer revolution in schools.

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