Copyright (c) 2012 John L. Jerz

Game Theory for Business: A Primer in Strategic Gaming (Papayoanou, 2010, 2011)
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The Case for Using Probabilistic Knowledge in a Computer Chess Program (John L. Jerz)
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Business executives, managers, and negotiators regularly interact in ways that resemble a game of chess. Yet while game theory is the leading tool in academia for analyzing such independent choices, its use in the business world has been limited by its perceived lack of practicality. Until now, that is.
 
Game Theory for Business: A Primer in Strategic Gaming outlines a straightforward, practical approach for using game theory. The book demonstrates how Strategic Gaming has, can, and should be applied to help savvy strategists and negotiators shape and play the game of business more effectively.
 
JLJ - Interesting, but Papayoanou is still trapped in the classroom with his ideas. To apply things further he needs to apply the scenario planning concepts discussed by Kees van der Heijden and Peter Schwartz, or show how his approach is better than the gold standard.
 
What's missing here is that business is not a game - it is a war (with your competitors) and wargaming is the approach you need. By telling coherent stories about what happens next, we come to understand the complex and uncertain relationships which exist in the world and how to manage them. Complexity and uncertainty require a strategy - without which you are out of the "game". At least, that's my theory. Schemas and frames do not seem to matter, critical success factors either. An academic adrift in the real world - puzzled that critical pieces of "game theory" do not seem to apply.

p.11 Game theory is appropriate for business strategy when there is a need to gain insight into interactive situations with influence potential, i.e., when one's actions can affect the choices others will make, and vice versa.
 
p.24 I realized that any game-theoretic model requires addressing just five basic questions:
  1. Who are the key players?
  2. What choices do they have?
  3. In what sequence do they make these choices?
  4. What are the key uncertainties?
  5. What are the payoffs to each player for each possible outcome?
...these five questions... are the core of game theory models and the key to making game theory practical in the business world. [JLJ - apparently Peter Schwartz's questions do not apply... "We sit around talking for a day, developing ideas in response to these questions:
  • What are the driving forces?
  • What do you feel is uncertain?
  • What is inevitable?
  • How about this or that scenario?"]
p.161 All a strategy model can or should do is provide a good sense of magnitude and direction, and help promote a sensible conversation about strategy. Strategy models cannot and will not give a precise prediction of how much a particular strategy is worth

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