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Chess and Machine Intuition by George Atkinson

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The Case for Using Probabilistic Knowledge in a Computer Chess Program (John L. Jerz)
Resilience in Man and Machine

Chess and Machine Intuition by George Atkinson
 
Consider now this material from "Chess and Machine Intuition" by George Atkinson.
 
How is it that a chess program with a simple evaluation function (using small amounts of knowledge) is able to play a powerful game of chess? Atkinson gives his opinion. Our search function can correct, to some degree, for inexact focus by a knowledge-weak evaluation function by eventually stumbling on the correct sequence in a large search tree.
 
p.46. "In Turing-Shannon type programs, all chess knowledge beyond the definition of legal moves is contained in the evaluation function. Even though a large number of terms representing such positional features as material, mobility, and king safety might be made part of a static evaluation function, the very much greater number of features recognizable as special cases by expert players cannot even be enumerated, much less included. In principle, this is a minor defect, for the necessarily crude evaluations are in a sense made more precise by examination of a sufficiently large tree of potential positions and the use of minimax."
 
How many moves, in a typical position, does a chess master typically regard as good?
 
"The studies of de Groot revealed that the average number of moves that a master examining a position from a well-played game would regard as good is about one and three-quarters."
 
How do skilled players see chess pieces?
 
p.74"One of his [Alfred Binet, famous French psychologist] first observations was that chess players do not perceive chessmen as having any particular form, but view them rather as symbols characterized by their individual moves and by their significance at a particular point of the game... The capable player does not, for example, perceive a Knight as a carved horse's head on a pedestal, but rather as a piece with certain capacities that serves a particular function in its current position... The skilled player invariably perceives a chess piece in terms of its significance to the present course of the game."
 
How do chess masters and amateurs differ in their ability to analyze newly shown positions?
 
p.77"During the experiments, de Groot [famous Dutch psychologist] was impressed by the chess master's rapid grasp of the possibilities in a newly shown position. He observed a vast difference between master and amateur in the amount of time taken to recognize relevant structure and dynamic pressure. The master seems to perceive the critical forces almost instantaneously and can immediately suggest specific, appropriate board action."
 
Advanced chess players seem to look beyond pieces and squares and see an arena, a battlefield where forces clash, pressures are applied, and events transpire or threaten to transpire due to long calculated move sequences:
 
p.79"[Alfred] Cleveland [psychologist] had also remarked on the perceptual metamorphosis that takes place with gain of experience. As more chess situations take on meaning, pieces are gradually transformed in the player's mind from static objects to forces that can be exerted. The expert no longer sees discrete squares and pieces or even abstract counters, just as the competent reader no longer sees individual letters... The board has become an arena of overlapping zones of significant activity, regions in which certain events are taking place or about to take place, and in which the impossibility of other events can be exploited. A position is seen in terms of pressures, of 'fields of force' that require additional force to be applied in a particular region to maintain equilibrium, or to divert the opponent's influence."

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